1) It’s main quest line was short, unoriginal, unengaging, and didn’t invoke any emotion.
2) It’s side quests were short, unoriginal, unpolished, unengaging, and didn’t invoke any emotion.
3) Guilds for the same reasons as reasons 1 & 2.
4) The job system is repetitive and boring.
4) The fact that you can creative Dwarven items (I told my gf this the other day, but the Dwarves were so far ahead of the rest of Nirm in both magic and technology that it would have been impossible to replicate any of their technology. The fact that you can smith Dwarven items doesn’t make sense lore wise. Their disappearance is another example of their superior magic, era’s ahead of the rest of Nirm)
5) Dragons aren’t enough to keep my engaged in the game. Most fantasy games have dragons. I’ve been going around on Master mode killing ANCIENT dragons with pickaxes. Could this game be any easier?
6) This is directed to the community, but is relevant to dragons; Skyrim isn’t the only motha-fuckin’ game to have dragons! Stop associating dragons with Skyrim.
7) Skyrim is a shell of Morrowind, Daggerfall, Arena (which I have yet to play), and even Oblivion. Skyrim has got to be the worst of the series, focusing entirely on the graphics engine and marriage rather than in-depth, polished, and engaging quest lines.
7) Perk system: The perk system is gargabe, offering perks that only increase weapon damage, magika reduction cost, armor rating increase, and easier lockpicking. The problem with this is the fact that they’re essentially things that should be increased as your skill increases. If I have a lock picking skill of 100, why should I have to spend a skill point to advance to apprentice?
8) Lack of enemy NPC’s.
9) Lack of spells in general (whether it be destruction, illusion, conjuration, ect).
10) No follower quests like the ones in Fallout: New Vegas.
11) Followers have no backstory, emotions, and have a lack of dialogue.
12) Blacksmithing and enchanting skills are too easy to increase.
13) No hardcore mode.
14) Enemy NPC’s are still too easy on Master Mode.
15) You can become the leader of all the guilds within 3 quests while still being levels 10-20, as well as being a mage while being a leader of the Companions, and a barbarian class while being the leader of the college.
16) Lack of weapon models. There are several significant weapons in Skyrim with backstories (i.e. Red Eagles sword), and share the same weapons models are commonly found weapons.
17) Birthsigns play a small role in the character development, which again, is a major lore factor. How the fuck can somebody in real life be born on November 17th and decide that they want to touch a rock and suddenly because a Pisces? It doesn’t fucking make sense!
Although Skyrim is utter garbage, there have been a few quests that I enjoyed. The College of Winterhold was mildly entertaining (yet still unoriginal and short), and I enjoyed obtaining Ghostblade (which was part of an unmarked quest), as well as obtaining Dawntbreaker, which was a pretty decent daedric quest.